quality satire

>Well, 12 "Me" 21, hear me out. >An game development cycle actually has three parts to it: the idea, the spaghetti code, and the finished game. And together, this forms one complete game development cycle. >Now, usually it's the finished game that's useful, because that's the only part that makes your game complete. However, sometimes it's sufficient to just use the spaghetti code part, which allows game devs to do little tricks, make a prototype, to forget how their game works due to a hiatus, and to forget how their game works due to complexity. And as for the idea... well, there's currently no cases where that's useful or important, so don't worry about that part. [JustGreat|https://smilebasicsource.com/forum?fpid=12311]
an game development cycle