PutNameHere 22892Why exactly is there a limit of 256 sprites (I think that's what it is)? On the old computers it was due to the microprocessors only being 8-bit, so they could only handle 256 different sprites. However, the 3DS has a 32-bit CPU, so why are we limited to so little sprites? It's a pain in the butt to code games with so little sprites, since you have to keep redefining sprites. My request: In the next version of BASIC made by SmileBOOM, remove everything that isn't actually limited by hardware. It's cheesy that you only do it to make it feel like an old system.